Rift patch notes Rift BETA 4 & 5 Patch notes

Just in case you are wondering what the Rift Devs are working on, they are constantly play balancing and making bug fixes which are resulting from the BETA test feedback, which is very cool, a nice example would be the public grouping feature which was added to Rift after some BETA feedback, my kind of Devs…

Rift BETA Patch 5

FEATURED

  • Public Groups are now in! See below under PUBLIC GROUPS for details.
  • Discovery system is in progress! See under DISCOVERY for more details.
  • Added a Currency panel to the character sheet that replaces currency tokens previously taking up inventory space.
  • Updates to tab targeting system below under TARGETING.
  • Added a toggled PvP Auto Flag option to help with accidental flagging. See under PVP AUTO-FLAGGING.
  • The Raid Manager and Raidframes now colorize player names based on Role, instead of Calling.
  • Apothecary crafting skill has gotten a complete makeover! See below under CRAFTING for details.
  • Rogues now regenerate Energy during the global cooldown. Using abilities will no longer pause energy regeneration. Energy Regeneration rate is now consistent at 20/second.
GENERAL GAMEPLAY

  • Completing Artifact collections now awards Lucky Coins. Turn these in to Artifact Collectors in Sanctum and Meridian for new rewards!
  • Many meta-collections now have unique rewards!
  • Pets now keep their custom names after you increase the rank of the ability that summons them.
  • Nameplates for companion pets now say ‘(Yourname)’s Companion’. These are 50% smaller than regular nameplates.
  • Added additional filtering for pet names.
  • Players can no longer hide from /target with a cleverly named pet.
  • Failed area quests (such as zone events) can now be abandoned from the quest log, and are also auto-removed from the log when the player logs out.
  • Quests that remove their quest items when deleted or abandoned now also check your bank.
  • Questgivers should not have icons over their heads when they are dead or in combat.
  • Guild quests now added for guild levels 11-20.
  • Rest experience is only gained in friendly hubs.
  • If a teleport fails, you now get a message indicating it didn’t work.
  • Random name generator should now spit out a wider variety of names.
  • You can no longer equip or unequip items while dead.
  • Corpse tooltips no longer show ‘level 0′.
  • Minimum character name length has been set to 2 characters.
  • You will now be disconnected if you are AFK at the character selection screen for 1 hour.
PUBLIC GROUPS

  • A new ‘Join Public Group’ button will appear on-screen when fighting an event (Rift, Invasion, etc.) with someone willing to group.
  • You can toggle your availability for public groups by right-clicking your character portrait. Your setting will persist through logout.
  • Group or Raid leaders gain an option in their character’s context menu that sets whether the group/raid is Public or Private. This option is not available in Warfronts. Changing this setting sends a message to current group/raid members with the updated status.
  • If a targeted player is available for public grouping, there will be a button above their portrait. Mousing over the button will show current grouping information and click the button to join them.
  • If a group is full, you will see the same button with an appropriate X mark across it.
  • If you are a group/raid leader and your group will fit, clicking the button to join someone’s public group will disband your group/raid and act as though all members just joined the selected person’s.
  • If your group/raid won’t fit in the selected person’s open slots, you get an error message.
  • Destination groups will convert to raids as needed.
DISCOVERY

  • We now call out in Say and Guild chat channels when the following occurs on a server:
  • The first time an Elite or special loot-dropping NPC is killed,
  • The first time a Rare or higher Item is looted,
  • The first time a specific Quest has been completed,
  • The first time a particular Achievement is earned,
  • The first time an individual Collection is turned in,
  • Including the person who did it.
  • Additional milestones that are called out in Say chat only:
  • Server-first for items of less than Rare quality.
  • Server-first kills for general NPCs.
  • Some special server-firsts may even be broadcast to everyone!
  • This system doesn’t give retroactive credit – so everything is going to be considered ‘new’ on Beta for this.
TARGETING

  • Tab Target ordering is now based on a cone in front of the character first, then everything else.
  • Tab order is reset if you select a target with the mouse, or a target is selected for you (aggro).
  • Target selection distances now use a more sensitive calculation based on the closest ‘edge’ of a potential target, rather than a centerpoint.
  • Pressing tab during combat will no longer select “Yellow” mobs.
  • Enemy Players will only be included in Tab targeting if that player is currently attackable.
  • Tab will now only allow one target change per keypress, instead of zooming through different targets if held down.
  • PVP AUTO-FLAGGING

  • Added a PvP Auto Flagging option that defaults to ON – turn this off to restrict auto flagging of any kind. Keep in mind that, while disabled, you cannot take any PvP action until you flag yourself – so be careful around enemy guards! While this is disabled:
  • AoE cast by non-flagged players will not damage a flagged player.
  • Pets of non-flagged players should not be able to attack flagged players or their pets.
  • You will not be able to fight back against a flagged NPC (Guards) until you flag yourself.
  • - Moving into an area that *should

  • flag you for PvP – such as Warfronts – will still flag you.
  • You should not be able to heal a PvP flagged player.
  • You should still be able to buff a PvP flagged NPC if they are out of combat and have no players on their aggro list.
  • Turning on auto-attack will no longer flag you for PvP if you are too far away to actually hit your target.
CHARACTER SHEET UPDATES

  • Implemented a new character sheet layout. It’s shiny!
  • New character sheet includes a Planar Focus UI, so you no longer need to shift-right click your Focus to see what you have equipped.
  • Two additional stats are now displayed on the Character sheet. Valor affects damage received from other players – the more you have, the less damage you take. Toughness is a high-level tanking stat that mitigates critical damage from NPCs.
  • Pet stat displays only have Valor.
CURRENCY

  • Added a Currency panel to the character sheet.
  • All tokens that were converted to currency type items will be auto-converted on login.
  • Motes of Sourcestone are now referred to in-game as Planarite. Sourcestone items will no longer drop, and existing Sourcestone in your bank or inventory will be converted into Planarite.
  • All future currency obtained will automatically go to the Currency tab instead of taking up inventory space.
  • All Sourcestone-bought items have had their costs converted to appropriate Planarite costs, and Rift events now drop Planarite in appropriate amounts.
  • Updated Sourcestone collecting Achievements to reference Planarite instead.
  • LOOTING (aka SHINY THINGS)

  • All loot rolls go to Party chat if you are partied, and Raid chat if raided.
  • When in a party or raid, you will only see loot roll results if you participated in the roll.
  • Roll results are no longer displayed as system messages.
  • /roll no longer displays the channel name to make it more visually distinct from chat messages on the same channel.
  • We now display the items in the loot window that are being rolled on for group loot. If everyone passes and the item is still there after rolling, you can click on it to loot it.
  • Fixed an issue with area quest loot not being rewarded when your inventory was full, and then disappearing.
  • Fixed another pesky loot-sparkling corpse bug where there wasn’t actually loot to obtain.
MAIL

  • Mail with attached items now bounces back to the sender when it expires.
  • Adjusted mail expiration: 7 days for CoD mail, 30 days for regular mail, and 90 days for returned mail.
  • Increased mailbox size limits.
  • We have temporarily disabled the ability to send COD mail until a technical issue is resolved.
RIFTS AND INVASIONS

  • Experience and money rewards have been removed from zone-wide event completions. Other event rewards remain.
  • The amount of health granted to Rift NPCs when there is high population in the area has gained some additional granularity and smarts when it comes to actually affecting the NPCs.
  • Non-event based Wardstones no longer regenerate health.
  • Defiant Invasions should now scare the more timid Guardian hub NPCs.
  • And Guardian Invasions should scare the more timid Defiant hub NPCs.
  • Invasions summoned by player flares will now despawn 60 seconds after winning or losing regardless of their combat state. This solves a bug where these Invaders were getting stuck hanging out in the world.
  • Each Wardstone or Idol can only be attacked by a player spawned invasion once every 2 minutes.
  • Invasions which succeed will now despawn after 10 minutes, or 3 minutes if left out of combat.
  • Invasions will place ‘Invader’s Barrier’ on any Idol they spawn, preventing all damage to it for the next 10 minutes or until that invader is defeated.
  • Invasions no longer aggro as a group and can be split.
  • If an Invasion general is despawned, rather than killed, it will not count as a ‘kill’ for rewards or quests. Same with Footholds and despawning versus defeating them.
  • The large Rift Invaders – colossi – should be more visible from a distance.
  • Wandering mobs should no longer wander on top of upgraded wardstones.
  • Enemy footholds now show on the map.
  • Foothold NPCs have their leashing length increased, preventing players from attacking an idol outside of the effective range of its defenders.
GUILDS

  • Guild charters now cost 1 platinum.
  • Group inviting someone from the Guild Roster should be more reliable about inviting the selected person.
COMBAT

  • Rogues: Rogues now regenerate Energy during the global cooldown. Using abilities will no longer pause energy regeneration. Energy Regeneration rate is now consistent at 20/second.
  • Melee crits now increase damage by 150% instead of 200%, to match the crit bonus of Spell crits.
  • Abilities that are queued before combat starts will no longer be silently dropped.
  • Spamming ability buttons will no longer result in ‘phantom queues’ if you have your ability queue set to ‘Short’.
SOULS

  • Warriors: Cleave abilities now have a proper forward cone, and no longer hit targets behind the Warrior.
  • Warriors: Auras are now set to not remove when zoning.
  • Warriors: Power cost on Reactives has been reduced to 10.
  • Warriors: Enraged Essence and Enraged Companion now share a stacking group and cannot be used at the same time.
  • Warriors, Rogues: All Area of Effect attacks have caps on how many targets they can hit. This value is based on specific abilities and when they are unlocked.
  • Rogues: Energy cost of Rogue abilities have been increased in general due to the energy regeneration change.
  • Rogues: Energy cost reduction for Finishers has been reduced to 50%, down from 100% reduction.
  • Rogues: Abilities that are crowd control and will break on damage will no longer trigger poison procs. Ex: Marksman’s Static Shot.
  • Clerics: Cleric trainers should now properly display previous ranks of an ability as required to purchase further ranks.
  • It should no longer be possible for anyone but the person who triggered the Corrupted Soul mob to tag them for Soul quest credit.
ARCHON

  • Martyr’s Solace: Now increases the absorption amount of Consuming Flames by 2% of the caster’s max health, per point spent.
  • Updated icon for Earthen Barrage.
ASSASSIN

  • Fixed a bug to make mobs unable to block/parry/dodge when they are stunned by Foul Play or Paralyzing Strike.
  • Applying poison buffs no longer breaks stealth.
  • Slip Away: Now causes the enemy to deselect the Assassin.
  • Baneful Touch: Increases the damage of your Poison-coated weapons by 50%, up from 30%. Duration increased from 30 seconds to 60 seconds for a 5-point finisher.
  • Leeching Poison: When the poison triggers, it no longer returns Energy to the Assassin. Instead, it heals them for a small amount of health.
  • Expose Weakness: Range increased to 20 meters, now costs 20 Energy.
  • Subterfuge: Now also increases the damage of Assassinate, Paralyzing Strike, and Jagged Strike by 10/20%.
BARD

  • Fixed a bug where Motif of Focus was being replaced by Motif of Grandeur.
  • Motif of Encouragement: Now returns 30 energy to Rogues and 30 Power to Warriors over 15 seconds, down from 50 each.
BEASTMASTER

  • Due to the below changes, characters with soul points spent in Beastmaster have received a free Soul respec.
  • Tenacious Strike and Primal Senses: These abilities have traded places in the Soul tree.
  • Pack Mentality: Now increases max Health instead of Armor, and is a 3 point ability instead of 5.
  • Agile Footwork: Now a 5 point ability instead of 3.
  • Beast Whisperer: Renamed to Calming Influence, and moved to a 44 point root unlock. Can now put an enemy to sleep.
  • Backhanded Blow: Moved to a tier 2 branch ability. Now triggers when you miss.
BLADEDANCER

  • Due to the below changes, characters with soul points spent in Bladedancer have received a free respec.
  • New Ability – Turn the Tide: Whenever you parry or dodge an attack, you deal 5-15% more damage for the next 10 seconds.
  • Deadly Dance: Moved from a tier 2 branch ability to tier 3. Now increases the damage of your next two Combo Point generating abilities by 2-6% per point.
  • Blade Finesse: Functionality has been changed. Now increases the damage of your auto attacks by 4-20%. Now available as a tier 2 branch ability.
  • Combat Efficiency: Changed. Your finishers give 1-3 energy per combo point. Reduced from a 5 point ability to a 3 point ability.
  • Blade Hustle: Now increases the duration of your Rhythmic actions by 2-6 seconds, up from 1-3.
  • Blade & Soul: Adds another 20% critical hit chance while the buff is active.
CABALIST

  • The Cabalist has been significantly revamped. The new unique mechanic involves Lurking Decay and a new version of Sigils. Lurking Decay is built up on the Cabalist by channeling the new Decay spell – once built, it can be dumped all at once on a target using Obliterate, or spent individually using the GTAE DD, Tyranny.
  • Sigils are now insta-cast (off global cooldown) self-buffs that may be consumed for various secondary effects on Obliterate and Tyranny. Ex: Sigil of Woe allows you to either purge 3 buffs from a single target using Obliterate, or purge 1 buff from many with Tyranny.
  • Due to the below changes, characters with soul points spent in Cabalist will receive a free respec.
  • Shadow’s Touch: Now acts as a direct damage spell that distributes an increasingly reduced portion of its damage to up to three enemies. Now has a 2 second casting time.
  • Sigil of Lurking Decay: Removed.
  • Distorted Shadows: Now a two point root unlock.
  • Bound Fate: Now a four point root unlock. Now has an 8 second cooldown.
  • Decay: Now a 6 point root unlock. This 3 second channeled DD grants the Cabalist a stack of Lurking Decay for each second it’s maintained. Luring Decay, when consumed, deals damage to up to 3 enemies. Uninterruptible.
  • Obliterate: Now a 6 point root unlock. Single target insta-cast DD on a 45 second cooldown that consumes all Lurking Decays and the Cabalist’s Sigil. Cannot be cast with no Lurking Decays or Sigils up. Doubles Lurking Decay damage.
  • Sigil of Power: Now an 8 point root unlock. Restores mana to the Cabalist for each enemy hit, or Lurking Decay consumed, whichever is greater. 2 minute cooldown.
  • Tyranny of Death: Removed.
  • Tyranny: Now a 10 point root unlock. Instant-cast GTAE DD that hits up to 7 enemies and consumes 1 Lurking Decay, and the Cabalist’s Sigil. Cannot be cast with no Lurking Decays or Sigils up.
  • Grasping Waters: Now a 12 point root unlock.
  • Howling Death: Now a 14 point root unlock. Buff blocks the next Silence or Interrupt effect used against the ally. Lasts 2 minutes and has a 2 minute cooldown.
  • Devouring Mist: Removed.
  • Sigil of Binding: Now a 16 point root unlock. Snares each enemy hit for 5 seconds.
  • Dark Passage: Now an 18 point root unlock. Teleports the Cabalist to a random location 10 to 15 meters away, facing the starting location. 20 second cooldown.
  • Engulfing Shadows: Now lasts 20 secods, pulses every 2 seconds, with a 1 minute cooldown.
  • Reversal of Fortune: Now a 26 point root unlock.
  • Binding Waters: Removed.
  • Sigil of Woe: Now a 32 point root unlock. Removes 1 buff from each enemy hit for each Lurking Decay consumed. 30 second cooldown.
  • Reaper’s Breath: Removed.
  • Sigil of Secrecy: Now a 38 point root unlock. Silences each enemy hit for 5 seconds. 60 second cooldown.
  • Sigil of Ruin: Now a 44 point root unlock. Stuns each enemy hit for 2 seconds. 2 minute cooldown.
  • Reign of Despair: Removed.
  • Sign of Asias: 51 point root unlock. Reduces the cost of all of the player’s spells to 0, and prevents Sigils and Lurking Decay from being removed when consumed. 2 minute cooldown.
  • Dark Omen: Now increases the damage of Shadow’s Touch to additional enemies by 4-20%.
  • Strike of Genius: Now a tier 1 branch ability. Increases Spell Power by 1-5%.
  • Debt of the Dead: Removed.
  • Death’s Grasp: Now a tier 2 branch ability.
  • Entropy: Now increases the damage of channeled and damage over time spells by 1-5%.
  • Dark Water: Now a tier 3 branch ability. Made into a 1.5 second casting time DD + DoT.
  • Explosive Energies: Now increases the damage of AoEs by 1-5% and reduces the threat from damaging spells by 2-10%.
  • Frostburn: Removed.
  • Broad Strokes: Now a tier 3 branch ability. Increases the radius of damaging AoEs by 1-3 meters.
  • Frigid Waters: Removed.
  • Leviathan’s Mark: Now a tier 4 branch ability. Reduces the cooldown of all Sigils by 6-30 seconds.
  • Curse of Solitude: Now insta-cast.
  • Affinity for Death: Now a tier 4 branch ability. Reduces the cooldown of Obliterate by 5-15 seconds.
  • Death’s Dominion: Now a tier 5 branch ability. Increases the damage of Decay by 2-10%.
  • Nebulous Haze: Now increases the enemy’s casting time by 30%. Cannot be cast on bosses.
  • Sigil of Ravaging: Heals the Cabalist for 100% of the damage done by Lurking Decay. 2 minute cooldown.
  • Undertow: Increased Snare duration to 8 seconds.
CHAMPION

  • Titan’s Strike: Changed to add a 1 minute cooldown, and the stun now scales based on number of attack points used.
  • Follow Through: Affects Bladefury and Cornered Beast as well as Mighty Blow.
CHLOROMANCER

  • Soul Tether: Will no longer resurrect allies that are dead at the time the ability is cast.
  • Corrosion and Wild Growth no longer prevent Charge from being gained while they are active.
DOMINATOR

  • Priest’s Lament, Transference, and Void Shroud: Now instant cast.
  • Updated icon for Split Personality.
DRUID

  • All Druid pets can now enter water.
  • Crag Hammer: Now works properly with AoEs.
  • Shield of Oak: No longer shares a cooldown with Shield of the Ancestors (Purifier) and Glacial Shield (Shaman).
  • Boundless Growth: Properly updates the tooltip on Eruption of Life.
ELEMENTALIST

  • Synergize will no longer give you the message that you have just learned the ability each time you log in.
INQUISITOR

  • Fanaticism: Now shows the correct icon in the Soul Tree.
  • Shroud of Agony: Now specifies the total duration of the buff in the tooltip.
  • Unholy Tutelage: Now properly reduces mana costs, instead of casting time.
  • Circle of Oblivion: Now only hits 7 targets.
  • Armor of Treachery: Reduced armor bonus.
JUSTICAR

  • Righteous Mandate: No longer stackable.
MARKSMAN

  • Hit and Run: Should now reset the cooldown of Empowered Shot.
  • Duration of Rapid Fire Shot has been increased from 30 seconds to 60 seconds for a 5 point finisher.
  • Master Archer: Changed. Now your ranged weapon attacks now have a 5-25% chance of dealing Air damage based on your weapon’s damage.
NECROMANCER

  • Updated icons for Summon Skeletal Horror, Summon Skeletal Zealot, and Corpse Explosion.
NIGHTBLADE

  • Applying weapon enchantment buffs no longer breaks stealth.
  • Lingering Flame: Now awards 1 Combo Point as a result of triggering Fiery Spike, when Blazing Strike or Flame Thrust is used.
  • Blazing Fury: Functionality changed. It now increases the damage of all combo point generating abilities by 3-15%.
  • Unstable State, Heat Retention: Now increases the damage of non-physical attacks instead of just Fire and Death attacks.
PALADIN

  • Touch of Life: No longer on global cooldown, now has a cooldown of 10 minutes. However, it can no longer target other players, and is self-only.
  • Life’s Rapture: No longer on global cooldown, now has a cooldown of 10 minutes. Now an instant cast heal to raid members and gives a 10% damage reduction for the duration of the heal.
PARAGON

  • Fixed an issue where Weapon Master was showing incorrect percentages in the Soul window. The ability was working, but now the tooltips are too!
PURIFIER

  • Searing Transfusion: Can now target the caster.
  • Shield of the Ancestors: No longer shares a cooldown with Shield of Oak (Druid) and Glacial Shield (Shaman).
  • Flames of the Phoenix: Removed cooldown.
  • Latent Blaze: This debuff is no longer cleansable.
  • Fiery Blessing: Now insta-cast, on a 1 minute 30 second cooldown, with a duration of 1 minute.
  • Life’s Blessing: Properly updates the tooltips on Healing Blessing, Caregiver’s Blessing, and Fiery Blessing.
RANGER

  • Bestial Fury: Duration increased from 30 seconds to 60 seconds for a 5 point finisher.
REAVER

  • Plague Bringer: Reaver tanks everywhere rejoice; this has been removed from global cooldown.
  • Soul Devour: Increased to 150%.
  • Blood Fever and Flesh Rot are now Death based.
  • Flesh Rot: Damage increased slightly.
  • Creeping Death: Damage slightly increased, now triggers Soul Feast and Soul Devour. Also snares targets.
RIFTBLADE

  • Fiery Burst: Now a 4 second DoT, rather than 6, so it should be less likely to overwrite itself when used in rotation.
  • Riftstorm: Cooldown lowered to 3 minutes, damage increased slightly.
RIFTSTALKER

  • Annihilate: Duration of the buff has been increased from 30 seconds to 60 seconds for a 5 point finisher.
  • Shadow Assault: The attack power contribution of the damage has been increased to 150%. The ability’s base damage has been reduced to compensate for the increased scaling gains from attack power.
  • Cautious Stalker and Hardened Stalker: Abilities removed.
  • New Branch Ability – Rift Barrier: Adds an absorption shield that lasts 15 seconds after Plane Shifting. This shield absorbs 5-25% of all incoming physical damage for up to 10-50% of your max health. This shield does not stack with Rift Guard and will not be applied if Rift Guard is active.
  • New Branch Ability – Improved Rift Barrier: Allows Rift Barrier to absorb all types of damage.
  • Rift Guard: Now stacks with all other absorption shields (ex: Purifier’s Ward of the Ancestors), except Rift Barrier.
SABOTEUR

  • Fragmentation Bomb: Is now a 2 point root unlock.
  • Blast Charge and Detonate are now 0 point root unlocks, gained when equipping the Saboteur soul.
SENTINEL

  • Luminous Gaze: Now causes aggro on initial application.
  • Protect the Flock: Now works properly with appropriate spells.
  • Righteous Burden: This snare no longer stacks with other snares.
  • Serendipity: No longer consumed by abilities it does not benefit.
SHAMAN

  • Courage buffs: Now properly displays the melee compensation buff separately.
  • Glacial Shield: No longer shares a cooldown with Shield of the Ancestors (Purifier) or Shield of Oak (Druid).
  • Vengeance of the Primal North: Now hits 3 targets and has a 2 minute cooldown. Also no longer causes visual effect insanity.
  • Strike of the Maelstrom: Now hits 6 targets, and timing properly matches the animation.
  • Vengeance of the Winter Storm: Not so vengeful with the visual and sound effect spam.
  • TEMPLAR [PvP]

  • Overload: Reduced duration to 8 seconds, down from 10. Added a purple wings visual – wings are bad, run away or purge!
WARDEN

  • Healing Cataract: Rank 2 no longer requires additional points spent to be purchased.
  • Ripple: Now functions as a 6 second buff that causes your single target, water-based heal over time spells to spread to nearby party/raid members. Off of global cooldown.
  • Diona’s Gift: Now increases the healing bonus of Tidal Surge by 10-30%.
  • Still Waters: Properly updates the tooltip on Deluge.
WARLORD

  • Call to Aid: Now increases heals 5% per attack point used, instead of 3%.
  • Call to Arms: Now increases damage 3% per attack point used, instead of 2%.
  • Call to Focus Fire: Now increases spell damage by 3% per attack point, instead of 2%.
DUNGEONS AND RAIDS

  • The Raid Manager and Raidframes now colorize player names based on Role, instead of Calling.
  • Role colors are determined by highest Soul specs and include Tank, Healer, Melee DPS, Ranged DPS, and Support. Tanks are red, melee dps are yellow, ranged dps are orange, healers are blue, and support is purple.
  • Group or Raid leaders can now shift-right click on a person and mark them from the Mark menu.
  • Raid leaders or officers can now kick people from any group, not just their own.
  • Kicking a member from the raid who had their status set to AFK, Disconnected, etc., will no longer show the status in the empty raid slot.
  • When being resurrected in a full dungeon you will properly appear at the healer now, instead of at your corpse.
  • You can no longer soul walk into an instance if your party is currently in combat.
  • Target portraits and target-of-target healthbars will no longer turn grey if a player in your raid, but not your group, tags the target first.
  • Rewards for instance quests should now properly award, even if you log out and back in before claiming them.
  • Players will no longer be kicked out of instances when the reset time hits; instead, you will be unlocked from that instance, but remain inside.
  • Added Soul Beacon teleporters to several dungeons to shorten some of the longest run-backs. Feedback appreciated!
  • Realm of the Fae (Standard): Unlocked by killing Luggodhan.
  • Darkening Deeps (Standard): Activated after killing Tenegar.
DEEPSTRIKE MINES

  • Standard: Reduced the health and healing output of Gatekeeper Kaleida’s Earth Crystals.
  • Standard: Significantly increased the damage from Gatekeeper Kaleida’s Fire Crystals.
ZONES

FREEMARCH

  • You should no longer hear Alsbeth in ‘A Better Methodology’ (Warden’s Point) if you are not close to her.
  • Keepers of the Flame: Added a note to the net item to indicate it can only catch a single squirrel at a time. Reduced number of targets required for this quest to 10.
  • The Freemarch Rift, Visions of Death, will no longer create Life-based Invasion forces. They were confused.
  • Added mailboxes in Ark of the Ascended and Kelari Refuge.
GLOAMWOOD

  • Updated loot drops for Major and Minor Rift events.
  • Answers of the Dead: Quest has been improved. Summoned quest targets are now tagged to the summoner to prevent kill stealing. Drop rate of Potent Essences increased to 100%. Respawn rate of spirits has been increased.
  • Nuha the Wolf: Reduced respawn time of quest targets, removed scripting that was slowing down respawns of the targets.
  • Into the Nest: Reduced respawn time of quest targets.
SANCTUM

  • The upper floors of Sanctum are now better guarded, so those machine-born cannot hang out unmolested.
SILVERWOOD

  • Changed the name of the Fae Rift Well minimap icon to Realm of the Fae, as it seemed to cause confusion.
  • Reduced Overwatch Keep population density.
  • Remembrance of Things Past: Reduced quest objective count.
STONEFIELD

  • Updated population and respawn in early Stonefield areas.
  • Added mailboxes to Camp Fergos.
  • Quarrying the Quarry: Magmite should spawn in a larger radius, be larger in size, and available for more time when spawned.
  • The Weight of Commodity: Increased the size of mushrooms so they can be seen through grass/groundclutter/badgers.
  • A Kind of Magnetism: Fixed an issue causing this quest to get into a broken state.
TERMINUS

  • Frederic the Betrayer should now always despawn when not in combat.
PVP

  • Achievements for PvP kills in specified zones now update properly.
  • PvP Souls are now only purchasable by the Calling that can use them.
WARFRONTS

  • When a Warfront invitation pops, you remain actively in queues for other Warfronts until the current invitation is accepted or declined. Declining the invitation does not remove you from other queues.
  • Warfronts now prefer to place pre-made groups against each other when parties are queued on both sides.
  • Warfront Master NPCs have acquired better representation and no longer have to share the Merchant minimap icon – they get their own!
  • The Black Garden: Fang of Regulos visual effects should show up consistently.
  • The Black Garden: The Fang of Regulos now spawns 25 seconds after the match has started, in order to give both teams a chance to get to the location and fight over it.
  • The Black Garden: Fixed a minor gap in one of the walls.
  • The Black Garden: Players entering the enemy base will now be teleported out of it.
ACHIEVEMENTS

  • Achievements: Removed the number indicating how many of your other characters have completed the achievement. Instead the rollover shows the character that most recently completed it.
  • Achievements: You should be able to see achievements for the opposite faction that have been completed by other characters, if you have the show-all checkbox selected.
  • Achievement window now defaults to showing only your current character’s achievement progress unless otherwise selected.
  • Reordered Rift achievements in the UI window.
ITEMS

  • You may now select which portion of the armor (primary or se)

BETA Patch 4

KNOWN ISSUES

  • It is possible for participants in a zone event to receive completion rewards even if they are not the ‘home faction’ of the event.
  • Good news! More action bars to turn on! Bad news: All ability button layouts had to be be reset across all roles.
FEATURED

  • Now Available for Play: Stonefield and Gloamwood, including new Full-zone scale events and zone bosses, colossi and other invaders!
  • New Beta Level Cap: 27!
  • WARFRONTS NOW AVAILABLE: Black Garden for level 10 and above, The Codex for level 20 and up!
  • NEW DUNGEONS AVAILABLE: Darkening Deeps, Deepstrike Mines
  • Major revamp to raid frames to make them cleaner and more usable – Just in time for WARFRONTS!
  • A full next-ability queue option has been implemented! See below under COMBAT for more details on Ability Queue settings.
  • You may now enable up to 10 secondary bars on the UI (6 bottom, 4 side).
  • New soul quests are now available in Meridian, Sanctum, and Quicksilver College.
  • Queue for Warfronts by pressing ‘K’ or selecting the Warfronts button in the lower left menu.
GENERAL GAMEPLAY

  • The inventory ‘global cooldown’ has been removed. You should see much faster response time when opening/closing bags.
  • Changing a pet’s name should always cause their nameplate to update.
  • Removed the ‘rename’ option from companion pets’ menus.
  • If you are standing next to a repeatable quest giver at the nightly reset time, the NPC will properly update their available quest(s)/icons.
  • Increased the max number of items in your general ‘collectibles’ list to allow room for all souls, books, and mounts one may encounter in game.
  • Shortened nighttime darkness by about 50%, and extended sunrise and sunset accordingly. Time is special in Telara.
  • Profanity filtering is now more aggressive. Including Pet and Guild names. You do not need to stress test this.
  • BETA 4 TEST ITEMS: The Freemarch-Silverwood teleport items have been removed. In their place are new Stonefield-Gloamwood teleport items on Stonefield and Gloamwood Planar Goods merchants. These items will only work if you have already bound your soul somewhere.
GUILDS

  • Several guild perks have become passive enhancements, once purchased they are permanent: Enduring Banner, High Visibility, Lucky Penny, Shrewd Negotiator, Earthly Ties.
  • Guild Perk – Efficient Consumption: Now a passive enhancement, values lowered to 5/10% to support this change.
  • Guild Perk – Favored Student: Now a passive enhancement, values lowered to 5% to support this change.
  • All perks with 1 minute durations have been extended to 5 minutes.
RIFTS AND INVASIONS

  • Zone event rewards are no longer handed out via quest turn-in. They are now handed out via the event loot bag found in your UI.
  • Zone events now only reward participants in the event. This isn’t scaled like gold/silver/bronze – you either receive the reward, or do not.
  • Wardstones in quest hubs and Invasion forces spawned through flares are now PvP flagged and attackable by the opposing faction. Defeating these will award a small amount of favor.
  • The Unbound (previously shown as “Untethered”) effect on Invaders who succeed in placing a foothold no longer deals damage to them over time. Any Invader with this effect will now despawn after 5 minutes if not engaged.
  • Added a version of the Unbound effect for Guardian and Defiant Invasions, called Battleworn.
  • Various fixes and updates to the events in Silverwood and Freemarch, due to popular demand!
  • When near a zone boundary during an Invasion in the nearby zone, you can sometimes see the impact bleed into the sky overhead, across the zone line. Like a warning. You’re next. Unless you go take them out first!
  • Invasion commanders who are not magic users will now animate when summoning footholds.
  • Fixed collision on Guardian and Defiant wardstones, so it should no longer be possible to get stuck in them when they are upgraded.
  • The buff from fully upgraded Defiant wardstones – Asha’s Inspiration – now has visual effects while the aura is active.
  • (Did you even know that you can upgrade your faction’s wardstones? We’re working on ways of making this whole system much clearer in the future.)
  • Guardian Invasions wear less blinding equipment.
GROUPING

  • Using the F-key party member selection buttons (F1-F5) will now let you select the target’s pet if pressed twice.
  • Party chat bubbles no longer appear if your party member is in a different instance.
  • Major revamp to raid frames to make them cleaner and more usable!
(UN)DEATH

  • On a PvE server, if you resurrect at a resurrection NPC and your PvP flag can be removed, it will be immediately dropped. This does not apply when in Warfronts, when you have PvP flag set to Always On, or are on a PvP server.
  • When you respawn at a graveyard and are under Soul Exhaustion, you will get a 15 second Peace of the Grave buff. Durin this time you will not aggro hostile mobs, to allow you to escape Invasions in progress.
  • When resurrecting underwater, you will have a full breath bar.
COMBAT

  • A next-ability queue has been implemented! You can turn it on under Settings – Interface – Misc, by changing the Ability Queue dropdown menu.
  • Short: Default half-second soft queue before the global cooldown ends. Abilities used within this period will go off right after the cooldown ends.
  • Full: The next ability used after a global cooldown begins will be queued to trigger as soon as possible. A blue ‘selection’ effect plays on the hotkey for the queued ability.
  • None: No queue (short or full) turned on; ability must be self-triggered after the end of the cooldown period to use.
  • Damage type should show in the combat log again.
  • Increased ranges of most combat abilities and effects – in general, healing, buffing, and damage should feel less restrictive and more natural.
  • Scrolling Combat Text now displays blocked damage amounts on-screen.
  • The pet attack command now respects the owner’s ‘cast on target of target’ setting.
  • Debuffs now have colored borders if they are a curse (purple), disease (yellow), or poison (green).
STEALTH

  • You can now click on the next/previous action bar buttons on the main action bar while stealthed.
  • The main bar stealth timer no longer disappears if you close a window with ESC.
  • The main action bar now remembers which bar you were viewing when you stealthed, and returns you to that bar upon exit.
  • You can now switch to the Stealth hotbar by using keyboard shortcuts while stealthed. Renamed the Action Bar KeyBind to “Action Bar Page 1/Rogue Stealth Bar” to reflect this change.
SOULS

  • New soul quests are now available in Meridian, Sanctum, and Quicksilver College.
  • Clerics: Increased most Cleric heals, buffs, and auras to a range of 35 meters.
  • Clerics: Increased most Cleric ranged attacks to have a range of 30 meters.
  • Mages: Increased range on targeted offensive spells to 30 meters, targeted beneficial spells to 35 meters, and the max radius of mage buff auras set to 35 meters.
  • Warriors: Ranges have been increased slightly for all Warrior Buffs and Auras.
  • Mana Regen is displayed in character sheet and mana bar rollover tooltips for Cleric and Mage classes.
  • Total mana regen is displayed in the tooltip rollover for the mana bar.
  • The character sheet Wisdom tooltip reports the mana regen bonus that your current wisdom gives you (independent of base regeneration).
ARCHON

  • Power Drain: Added a max duration so this cannot get ‘stuck’ permanently on a character.
ASSASSIN

  • Elusiveness: Now usable only while in stealth.
BARD

  • Cleaned up the looping music from interrupted Bard abilities.
  • Coda of Restoration: Healing now increases with the ability Triumphant Spirit.
  • The range of all damage attacks has increased from 15m to 20m.
  • The radius of all Motifs, Anthems, and Fanfares has been increased to 35m.
  • Invigorated Soul: Now heals up to 10 party/raid members within 35m.
BLADEDANCER

  • Weapon Barrage, Dancing Steel: Now automatically turn on auto-attack when used.
  • Untangle is now off of global cooldown.
  • Improved Quick Strike: Renamed to Blade and Fury. Your Quick Strike and Precision Strike increase the damage of your next Keen strike by 5-10%.
  • An additional 25% damage bonus from Attack Power has been added to Quick Strike and Precision Strike. The damage of these abilities has been reduced accordingly.
DOMINATOR

  • Arresting Presence, Reflective Presence, and Draining Presence can now be cast on any target.
DRUID

  • Satyr pet portraits now display Energy.
ELEMENTALIST

  • Updated icons for Summon Lesser Air Elemental and Summon Greater Air Elemental.
NQUISITOR

  • Armor of Awakening: Now works as described.
MARKSMAN

  • The range of all ranged attacks has increased from 25m to 30m.
NIGHTBLADE

  • Two Nightblades using Smoldering Blades debuff on the same target will not consume one another’s stack.
  • Unstable State, Heat Retention: Now increases the damage from Primal Death.
  • Fiery Spike: Can now be trained past rank 5.
PALADIN

  • Light’s Decree: Should not trigger on AoE abilities.
RANGER

  • Rain of Arrows: Fixed a bug so that it no longer skips the last interval of the damage channel.
  • Pin Down: Now requires the target’s location to be within the player’s line of sight.
  • Escape Artist: Now off of the global cooldown.
  • New texture for Greater Razorbeast.
  • New texture for Greater Dire Wolf.
  • The range of all ranged attacks has increased from 25m to 30m.
REAVER

  • Sinister Bindings: No longer puts a debuff on the target.
RIFTBLADE

  • Blade spells now have a single effect.
  • Storm Blade inflicts a DoT on the target when attacks critically hit. Deals 100% of the damage done.
  • Planar Blade refreshes Riftwalk and Rift Summon on critical hits with ability attacks.
  • Blade of Elemental Affinity returns a percentage of damage done as health on critical hits with ability attacks.
  • Elemental Efficiency: Renamed Elemental Touch. Gives a chance to deal Air damage on Ability attacks, based on how much damage was dealt.
  • Rift Affinity has become Elemental Blade, which enhances damage done by Elemental Touch.
  • Elemental Flux: Now provides Blade spells a gain of 3-15% chance to trigger their effects on normal hits.
  • Elemental Caress: Now reduces the threat of all damaging attacks, not just Elemental ones.
  • Fiery Burst: Now a 6 second DoT effect instead of instant damage. Damage has been updated to support the new duration.
  • Surging Energy: Reduces the power cost of the next attack point generator used after a critical hit by 25/50%.
  • Elemental Fury: Has become Rift Fury, which increases the critical hit damage of all non-physical effects.
  • Blade of Elemental Affinity and Planar Blade: Switched places! Planar Blade is now a branch ability unlocked at 26 points, and Blade of Elemental Affinity is a 44 point root unlock.
  • Earth Burst: Has its cooldown lowered to 15 seconds from 45.
  • Elemental Resistance: Renamed Static Shock, which has a chance of dealing damage to your enemy when you muss, are parried, or dodged.
RIFTSTALKER

  • Rift Disturbance: No longer stacks with other Attack Power and Spell Power debuffs.
  • Rift Prison: Now checks for line of sight.
  • Instigate: Requires you to face the target.
  • Memory Capture: Now an instant cast.
SABOTEUR

  • Annihilation Bomb: Can no longer miss or be blocked, parried, or dodged.
  • Demolition Specialist: New functionality – your Annihilation Bomb can now detonate all Blast Charges and Spike Charges on the primary target. Damage caused affects 1-2 additional enemies within 7 meters of the primary target.
  • Improved Blast Charge: Now… works. Ignores 50% of target’s armor.
  • Combat Survival: Now works against all root effects.
  • The range of all Charges and Bombs hasincreased from 15m to 20m.
STORMCALLER

  • Elextrocute: Fixed an issue with this ability’s interaction with Target-of-Target. It will now correctly knock back the *enemy*, not the friendly target. Oops!
VINDICATOR [PvP]

  • Berserker Defense: Now triggers only for PvP combat.
WARDEN

  • Crushing Wave: Increased knockback distance.
WARLORD

  • Aspect of the Elements: Now gives 25 resistance.
  • Aspect of the Fallen Hero: Now gives 30 endurance at max rank.
IRON TOMB

  • Reduced the frequency of Caer Ashstone’s voiceover.
REALM OF THE FAE

  • Aggro behavior of Atrophinius’ minions changed slightly. They will join the fight at separate times, but can be deliberately aggroed at any time after the fight begins.
GLOAMWOOD

  • The planes of Fire and Death have descended upon Gloamwood, as if the residents didn’t have enough problems already.
  • Darkening Deeps, intended for a level range around 22-23, is available off of Gloamwood. Venture into the heart of the Goblin city and investigate the mysterious disappearances from Gloamwood Pines.
STONEFIELD

  • The threat of the Earth and Death planes looms large over Stonefield.
  • Deepstrike Mines, intended for a level range around 25-26, is available off of Stonefield. Corrupted by the Endless Court, the Mine’s denizens foul the very land of Stonefield, and it must be scourged if the honest folk of Granite Falls are to survive.
FREEMARCH

  • The Defiants have set up an additional wardstone at their camp near Scarred Mire.
  • The stables in Kelari Refuge now display examples of all mounts offered for sale.
MATHOSIA

  • Increased level of Ardenburgh Horrors to level 3.
MERIDIAN

  • Shriage Qutugh has returned to Meridian to supply all of your guild quest needs.
  • New race-specific quests have been added in Meridian. Except Kelari, they can find theirs in Kelari Refuge. Where the Kelari hang out.
SANCTUM

  • Bumped the journal level of Soul quests so they show visible icons to a wider range of player levels.
  • Mounts in Sanctum now look, and are named, like the purchased Mount items.
SILVERWOOD

  • Mount merchants have been added to Argent Glade, with appropriately named mounts nearby.
  • Vision of Danger: Players who abandon this quest no longer see Shyla repeat her first dialogue.
  • ‘Fixed’ students who were not getting slaughtered by Invasions. The Planes spread equal-opportunity death around here!
  • Added more potential footholds, and a Guardian wardstone at the quest hub in southwestern Overwatch Keep.
  • Changed the Guardian wardstone in North Argent Glade back to level 15.
  • Added a new Soul Healer to Argent Glade, next to the tavern.
  • Moved location of the Guardian Wardstone at Rudi’s Wagon so that it sits further from the respawn point.
  • You will now stop gaining Quicksilver Scholars notoriety after Honored.
  • Kongeegon is now untargetable while he is being healed.
TERMINUS

  • Shyla the Fallen and Alsbeth the Discordant are now immune to knockbacks, fears, and stuns.
PVP/WARFRONTS

  • Toggling PVP will no longer break you out of stealth.
  • The Black Garden and The Codex are available for queuing.
ITEMS

  • Fixed a number of armor graphics that were non-dyeable. The full list of impacted items is not very patch-note friendly, so go experiment!
  • Updated the vendor prices and availability of items on Rare Planar Goods merchants in Silverwood, Freemarch, Gloamwood, and Stonefield.
  • Tin Longsword: Changed appearance of this item.
  • Using scrolls should no longer place you in combat.
  • The ability to purchase Champion’s Emblems for Sourcestone has been removed.
CRAFTING

  • Added random supply bag rewards to daily quests for Runecrafting and Apothecary.
  • Apothecary: Fixed an issue where training automatically taught basic potions instead of lesser potions.
  • Tin Lariat recipe no longer uses Ancient Dragonbone.
  • Artificers now supply Animal Glue.
  • Added use animations to Salvage and Runebreak abilities.
  • Fixed general issues with misplaced harvest nodes and respawn rates.
GRAPHICS AND AUDIO

  • Visual effects optimizations! Yeah!
  • Fixed an issue where you occasionally entered character creation with a broken hair slider.
  • Queued instant abilities now play visual effects properly when triggered.
  • You may now preview weapons and shields in the dressing room with ctrl-click.
  • Using potions while swimming no longer results in your character kneeling underwater.
  • A handful of creatures (such as Satyr pets for Druids) that weren’t animated in portraits now have those animations.
COMMANDS AND MACROS

  • /macro opens… the Macro window.
  • Trinkets have gotten some usability tweaks. Right clicking them will equip/unequip as usual. Shift-right clicking will use the trinket.
  • Adding a trinket to your ability bar and then clicking the icon eill equip it if not already equipped, and attempt to use it if already equipped.
  • The /use command now works with items in your Collections (ex: /use Swift Horse Bridle)
UI/SETTINGS

  • You may now enable up to 10 secondary bars on the UI (6 bottom, 4 side). The secondary bars can have their orientation changed at any time by right clicking them while in Edit Layout mode.
  • Changed the Achievements display options back to allow you to either view faction-appropriate available Achievements for your current character, or toggle “View all Characters” which will show completed and available Achievements for all characters, even if they are of the opposing faction.
  • Achievements window now handles sequential achievements – it displays the one you are currently on in the sequence and hides further achievements in the chain.
  • Improved the experience bar with regards to Rested Experience: If the amount you have spills into the next level, the marker will not disappear, and instead stay pinned to the end of the bar until you leevl.
  • You now get a tooltip when you mouseover the experience bar which describes the UI element, and also states whether you are currently gaining normal (100%) or rested (200%) experience.
  • Fixed some stats on the character sheet not showing in green even though they were under a buff increase.
  • The maximum name length for a Role is now 20 characters.
  • Fixed a bug where some NPC interaction windows would stay up after the NPC went away for whatever reason. Making a selection would crash the client.
  • If you are viewing the quest accept window and it closes because it has become unavailable for some reason (such as an escort quest being taken), the proper error message for ‘Quest unavailable at this time’ is shown.
  • Quest Accept window is now ordered by long quest description, short description, then offered rewards.
  • We now clean up the quest tracking for zone events if they go away for whatever reason (crash, end, are lost).
  • In the Quest log, the Abandon button is now disabled for area quests, and the Share button will be disabled for area quests and any others not intended to be shared among party members (such as guild quests).
  • Invitations to join an instance (dungeon or warfront) will disappear once you enter that instance.
  • Target-of-Target portrait now acts like any other portrait – showing buffs, cast bars, and awesomeness.
  • Reactive Ability UI: Now display even if they are on cooldown (with cooldown animation). Also display the appropriate keybind if you have it mapped to your action bar.
  • While on the Browse tab of the Auction House, you can right click an item in your bags to search for that item.
  • The Auction House can now be sorted by Item Name.
  • You can now enable and customize the color of timestamps in each chat tab.
  • The ‘tooltip anchor’ can be moved in the layout editor. This relocates anchored tooltips, such as hotkey mouseovers, that typically appear in the lower right of the screen.
  • Screen resolution changes should be persistently persistent.
  • Custom global UI scale should now persist when changing resolution/alt-tabbing/going from windowed to non windowed mode or vice-versa.
  • Bags will update scale, and function correctly, if they happen to be visible while setting the global UI scale.
  • The latency/FPS tooltip should stop randomly disappearing.
CLIENT

  • A whole new round of client performance improvements.
  • Fixed some more issues causing framerate to degrade over time.
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Rift BETA 4 & 5 Patch notes, 9.0 out of 10 based on 1 rating
pixel Rift BETA 4 & 5 Patch notes

pix Rift BETA 4 & 5 Patch notes  Founder of GamertechTV, and EIC, executive editor of GamertechTV Read more from this author


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