Well Heroes of Might and Magic VI, or as it is now known as Might and Magic heroes 6, anyway its due for release on the PC on September the 9th 2011.
HOMM6 is being developed by Black Hole Entertainment and published by Ubisoft. It was announced on 17 August 2010 and was featured at Gamescom.
Chronologically, the game will be the earliest title set in Ashan, occuring 400 years prior to the events of Heroes of Might and Magic V. The game’s scheduled release will coincide with the 25th anniversary of the Might and Magic franchise.
Heroes VI is a prequel to the main campaigns of Heroes of Might and Magic V, taking place four centuries earlier in the world of Ashan. A legendary Archangel general, revived hundreds of years after perishing during the Elder Wars, plots to recover his powers and take control of Ashan while battling a supposed Demon invasion, but is impeded by the Griffin dynasty. The campaign protagonists of the five factions are members of the Griffin family, the children of Duke Pavel.[1][3] A hero named Sveltana has been prominently featured in screenshots to date.[4]The campaigns can be played in any order, and are interconnected
HOMM VI FAQ
28.06.11: The public closed Beta has started, albeit with a few download problems.
Read more about how to get access to the Beta on the official forum here: Public Closed Beta Q&A. Share your thoughts about the Beta in the Public Closed Beta Impressions thread.
10.03.11: Sanctuary is revealed as the fifth faction!
It is now official that Sanctuary will be the fifth faction in Heroes VI. The faction draws on a combination of aquatic and asian samurai themes.
23.02.11: Blood and Sweat Tears – and major new gameplay video!
Exciting news on the Hero reputation system, and exclusive screenshots from Hungarian site shows leveling up screens. Check the News topic and Artwork topic to have a peak at awesomeness!
And to top this, a major new video (with deutsch commentary) featuring loads of in-game footage in great quality, featuring confusing imagery of Water Elementals and Mother Namtaru fight!
18.02.11: Video Q&A part 2 answers some questions on Neutral Creatures and Bosses.
This Q&A has subtitles, just press the [CC] icon to turn them on. Highlights are: There will be 8 neutral creatures and 8 bosses. All bosses are aligned with a faction, but Stronghold has no aligned boss.
09.02.11: Video Q&A part 1 answers some questions on Heroes.
Check page 13 of this thread for the full transcript of the Q&A. Further Q&A videos to follow!
04.02.11: Major update of game homepage.
Models added for Kiril as well as all the remaining creatures from Haven, Inferno, Necropolis and Stronghold. Also, creature ability descriotions (but no details) are added for all creatures.
24.01.11: Steady release of artworks and screenshots.
In response to discontent in the fanbase, UbiSoft have started a steady release of screenshots (Screenshot Of The Day) through their Facebook page, as long as taken up on the 3-times-a-week creature artwork release, at least until Stronghold line-up is all revealed. Follow the Artwork Thread for a collection of released artworks and screenshots.
13.01.11: Gamespot has new feature video on the Stronghold faction.
Check out the video here to see some combat clips of the Orcs, as well as to hear more on their history (not much we didn’t know) and in-game pla style.
Alternative source: YouTube HD video.
09.01.11: The fifth race is leaked.
During the last couple of days, the images has started spreading over various online comunities, and it is by now no longer a secret that the last race of the standard edition of Heroes VI will be the Naga, as many had expected.
Developer Q&A
MAP EDITOR :
Will it be possible to customize the radius of the Control Areas of forts and cities?
Yes.
Will it be possible to convert H5 maps for H6?
No. The game engine is different. The game code is different and with the new features from H6 any conversion will be impossible.
Is it possible to place a boss on a map through the map editor?
Yes. It will be possible to use a boss like any creature to keep a treasure.
How will the map editor look like? Will there be “modules” like for the Warcraft 3 editor? etc…
The map editor will use triggers like in WC3. It will be possible to create a map without ever writing a single line of code.
MODS
Will mod creation be easy for H6 ?
It’s our objective ^^
How did you plan the mod creation? Will it be easier than H5 (better file structure, ability to modifiy/import 3D models, etc…) ?
First, we want the game to have a simplified UI in order to activate/deactivate mods. Also, H6 is a lot “cleaner” than H5 when it comes to file structure.
GAME OPTIONS
Will it be possible to deactivate the dynamic camera (that zoom on creatures dealing a critical hit for example)?
Yes.
You talked about a travelling showing points of interests at the start of a map. Will it be possible to deactivate it? Will we be able to see it again after we started playing the map?
Yes, it will be possible to deactivate it. So far, it’s not possible to see it again, but it’s an interesting idea.
Will it be possible to change the shortcut keys ?
Yes.
GAMEPLAY – MISC.
How will you explain that soem creatures in H6 will not appear in H5 (which is in the future) – for example the Juggernauts?
Sheogh is THE Chaos and it has 1000 faces that we’re slowly discovering. A creature can then be in H5 but not in H6 and vice and versa, but the creature is still existing in the world of Ashan. Over time, some creatures can also evolve.
Will there be achievements ?
Yes, but more infos will be given later.
Will there be a beta-test? Open or closed?
We can’t give you any info right now ^^
What is the favourite “plus” you’ve brought to H6?
Something we haven’t unveiled yet.
TECHNICAL INFOS :
Let’s say, if my opponent captures my city and starts to convert it, but I recapture it. What will happen?
The conversion will be automatically stopped.
Will it be possible to load/save a game during a battle?
Loading yes. Saving no (though this might still change).
How will H6′s multiplayer happen? Will it still go through ubi.com? or a simple interface like in H3?
We’ll talk about the multiplayer later ^^
Will there be combat logs?
Yes.
CITIES
Will it be possible to delay a building over 2 turns in order to lower costs (as in Heroes Kingdoms)?
No.
Will it be possible to destroy one of the unique building in our cities in order to build another one?
No, unique buildings will only be destroyed when your city is being converted.
Will creature growth boosts from external dwelling only affect the base creature or also the upgraded creature?
The boost will affect all. The player can choose the creature he wants to buy.
Will cities still have specializations?
Yes.
Will there be a Graal?
Yes, the Tears of Asha.
ADVENTURE MAP
Will creatures affect the deplacement of a hero on thr adventure map (like in H4)?
No, the hero will have his deplacement value and it won’t be affected by his army.
You said you wanted to keep the Heroes essence, though one of your first changes was to reduce the resources (which makes long-time fans screaming ). Why such a change? How will the new system impact our games?
Resources are not fundamental, they’re a feature. It is important to make a distinction between the soul of the game on one hand(turn by turn, RPG component, realm and city management) and on features on the other (resources for example). We’ll explain more about this very soon.
In one of the Gamescon interview, Erwan talked about spying and scouting your opponent. Does this mean will get a real fog of war ? If there’s one, will it be possible to affect the opponent’s line of sight (like the Veil of Shroud in H3)?
The fog of war is static. Once shown it will disappear. Abilities, artifacts and buildings can help you reveaingl it.
What about Dragonblood “mines”? Is there a real explanation about them?
YES. During the War of Ancients, the Dragon Gods spilled blood on the world of Ashan creating nexus of powers called Dragon Veins. The inhabitants of Ashan have learnt how to extract the blood, hence the creation of mines.
Will external creature dwellings be linked to a creature or to a category (core, elite, champion)?
They’ll be linked to categories.
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