Can Cloud gaming really compete with PC and console response?
OnLive latency has finally been measured, and the results are pleasantly surprising. In Digital Foundry’s independent tests, we achieved an optimum response of 150ms – similar to playing Killzone 2 locally, and in line with Rare’s claims for lag when using the new Kinect camera controller.
The tests form part of our complete breakdown of the OnLive platform, based on extensive testing of the launch titles in the USA. This article is set to be published on Digital Foundry this Saturday and includes an extended look at the front end and the OnLive feature-set, along with detailed analysis of game performance and video encoding quality.
The crucial factor in judging whether the platform is viable has always been the lag. Just how playable OnLive is all comes down to how quickly it responds to your commands, and here is where the company’s claims have been met with the most incredulity.
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