Check out the latest guild wars 2 trailers, Manifesto
Guild Wars 2 game play has been modified from Guild Wars to include a variety of different features.
Guild Wars 2 will allow a player to create a character from five races and eight professions (the game’s term for character classes). Professions are divided into three categories: scholars, who use light armor; adventurers, who use medium armor; and soldiers, who use heavy armor.
As of July 2010, three professions, the elementalist, the ranger and warrior, have been announced[5]. The maximum character level has been increased to 80, however the developers emphasize they wish “to avoid forcing players into the grind-based gameplay that too often accompanies a high level cap.”[6]
Two mechanics have been described which are intended to prevent this and allow players to play the game how they want; a sidekicking system, similar to that used in City of Heroes,[6] will be introduced allowing high-level characters to transfer their powers to lower-level characters (or lower their level comparable to their sidekick as to enjoy lower-level content) and entry to e-sport type PvP will grant access to all skills, items and provide a fixed level[7]. In a departure from the high number skills present in Guild Wars,
Guild Wars 2 will focus on quality of skills over quantity[3] and will also reduce the overall number of game modes to reduce balancing complexity.[8]
In PvE content Guild Wars 2 will use a persistent game-world but still utilize instanced content as a story telling device.[2] Instead of quests in this game-world, the persistent area will have a set of scenarios, or events, which dynamically occur depending on player actions in the area.
These in-game events are designed to allow character of all levels to continuously interact with the game-world. Underwater areas are being added for players to explore and make up approximately half of the area available for players to explore.[9] Earlier in development, a companion system was considered, but it was decided they didn’t need it due to diversity of the professions and how they can work together. Items, such as weapons and armor, are intended to have a larger effect on PvE game play.[10] A more elaborate crafting system and other non-combat interactions are also being added to the game.[11]
PvP combat will also change from the original series. The popular guild vs. guild matches from the original series will continue to be available, but Guild Wars 2 will introduce large scale world vs. world matches in the in-game setting called the Mists. Players will be able to join this worldwide PvP battle in a variety of roles, with rewards commensurate with their success.
Check out the Guild wars 2 teaser movie
Guild Wars 2 Races Trailer
Guild Wars 2 – Elementalist Skills
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