So what is the FFXIV fatigue system? simply put the fatigue system is a limit on how fast you can level up. So why is there a limit?

ffxiv5 fatigue system 150x150 FFXIV Tactics: Understanding the Fatigue SystemHere’s why: When designing a game, a game developer decides how fast a player will progress from level to level. A common way to do this is to add a leveling curve. Making it easy for players to level up at first and much harder the higher they get. So a leveling curve is nothing more than a time sink. But here’s the problem: If a developer sets the curve too low, the players who can play 12 hours a day will reach the maximum level within weeks.

If they set the curve too high, the players who can only manage 1 to 2 hours a day will take years to reach the max. This is a major way MMOs retain their subscriptions! Square-Enix puts a spin on the system. Instead of making someone play tons and tons of hours to reach the maximum level, they made it easier for everyone to level up overall, but still control the rate at which players can progress through the game.

Here’s how the limit works… the fatigue limit is divided into thresholds. a single threshold is equal to the amount of experience points a regular player will gain in an hour, while continuously fighting battles. You will get experience points at a normal rate, until you break the 8th threshold. After that the experience points you gain will gradually decrease, until you reach the 15th threshold where you can no longer gain experience points.

Was the FFXIV fatigue system a good idea?, like many ideas in FF XIV, no it was not, but expect it to be improved via patching

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pixel FFXIV Tactics: Understanding the Fatigue System

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