Civilization V has a great mod browser built into it. It helps you search for the highest rated mods as voted by the community. All of the mods on this list can be downloaded and installed from inside the game, but you can follow the links for information on each one.
1. Dale’s Earth Map
Civilization V has plenty of nations, each imbued with their own sense of personality, but the game’s randomly generated worlds means you’re never playing on the actual countries they represent. Dale’s True Start Map Pack adds a decent world map with a built in scenario that puts every nation in its right place. For some, playing on a carefully modelled facsimile of our own planet takes the surprise and discovery out of the exploration element of the game, but the more you play, the less familiar the world becomes until you’re looking at a vision of what the world would look like with the Songhai Empire as the dominant superpower.
2. Queen of the Iceni
This mod adds the Celts as a playable faction. Led by Queen Boudica, the Celts represent a menacing military threat. Their two specialised units include a Gaelic Warrior, who operate much like traditional Warriors, but move more quickly over difficult ground, and the Sons of Morrigan, a special unit that gains health every time it defeats an enemy unit. Combine these guys with Boudica’s Battle Fury trait, which grants nearby units extra attacks in combat, and the Celts represent an excellent choice for players of a military mindset.
3. E3 Combat Scenario
This is the professionally designed scenario used by Firaxis to demonstrate Civ V’s combat and diplomacy at E3. If you don’t feel like clawing your way up from the the dirt and just want to jump straight into a well developed world then this is the map for you. It puts you in charge of Ceaser’s forces, poised to kick off a massive war with surrounding nations. There’s a variety of techs already on the map, from cannons to attack helicopters, so it’s a great way to get to know a lot of different units without having to put in all of the time and effort associated with researching and building them.
4. R.E.D. modpack
R.E.D. has been around since Civ IV, it stands for Regiment and Ethnic Diversity, and aims to give all the units in the greater variation. It also addresses some of the more ridiculous scale problems that combat can throw up, such as a squads of twenty foot tall infantrymen fighting tiny tanks, or 18th century Ships of the Line dwarfing Aircraft Carriers. The new units aren’t precisely to scale, so you’ll be able to see them easily on the map, but they’re a bit more realistic. A load of formations have also been added, so your units won’t always line up in exactly the same way, making your units seem a bit less like mass produced counters on a board.
5. Economy Mod
Many players have found that Civ V’s economy growth and research speeds are out of whack, with players often reaching Medieval tech decades before they should. A small team of modders has set about rebalancing the entire economy of the game with this mod. Tech costs have been increased and building costs reduced to slow down research rate and bring technology in line with the level of infrastructure in your empire. This mod also incorporates a couple of UI tweaks, the best one being DireAussie’s build order overhaul, which improves the UI for putting together build orders, and adds some useful shortcuts to help you manage your cities’ production more easily.
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