red dead redemption Blog: Red Dead Redemption: World in Motion

Time-lapse footage of Rockstar’s western opus.

It’s game engines as art, innit? In a week where Red Dead Redemption proved its sales dominance throughout the summer, with DLC announcements just yesterday, Digital Foundry set about completing its own RDR project: the world created by Rockstar San Diego, displayed via the beauty of time-lapse video.

Although based on the same RAGE engine as GTA IV with plenty of commonalities and parallels, it’s clear that Red Dead Redemption stands apart as a distinct technical and artistic achievement in itself: the attention to detail in what is basically a barren wasteland is simply phenomenal, and the scale of the game’s vistas is hugely impressive. It’s almost as if the draw distance goes on forever: compare and contrast to the pared-back, fog-shrouded GTA IV environments in the far distance.

However, similar to GTA IV, the use of lighting and shadow is key to the overall effect of the game and in this respect, the time-lapse shows just how much care and attention has gone into this. The whole scene is realistically lit from the major light source (the sun) with what looks like two animated 3D layers of clouds backed by a larger, inanimate rotating layer. Lighting seems to filter accurately through each element before bathing the environment realistically.


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DigitalFoundry @ Eurogamer

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