Full analysis of limited release 360 demo.
There seems to be a certain formula for a great many third-person shooters in this console generation: target 30FPS, slip out of v-sync if you need to, perhaps use Unreal Engine 3. Square-Enix’s Kane & Lynch 2: Dog Days immediately makes an impact because it breaks away from that recipe. IO Interactive has targeted 60FPS, making for far more responsive controls and more arcade-like visuals.
IO has also opted for a very specific visual style inspired by reality documentary makers and on-the-spot video filming. There’s a very strong grain filter added to the framebuffer, along with harsh lighting and contrast and a generous dollop of camera-shake, which perhaps becomes a bit too jarring when Lynch is running along at full-pelt. A pretty cool dynamic depth-of-field effect is in place, while damage is signified by the inclusion of macroblocking and artifacting, again calling to mind mobile video footage.
So, how well does Kane & Lynch 2 maintain its high performance level?
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